Age/Gender: 25, Male
Location: Minneapolis MN
Job: Student
Message/Humor pwns graphics, but graphics are nice too
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 450 / 550
Exp. Rank #: 85,917
Voting Pow.: 4.89 votes
BBS Posts: 4 (0 per day)
Flash Reviews: 118
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
118 Reviews | 15 w/ Responses
I can't do any tricks from the very start. It's just go down hill, jump off, land. Really boring.
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Old game on the TI calculators called plane jump. Except the controls on plane jump were flawless. This is an arcade game, and you have acceleration and no mid-air directional change? Kinda steepens the learning curve and makes it less fun.
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It's the status for like, half the people I know.
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Infinite tries+totally painless deaths=great puzzle game. I love how there's virtually no punishment for failing, except on a couple levels where you might have to wait for things to move, but only a few seconds so it's non-issue. 10/10 5/5
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I like simple games, and this is fairly straightforward. Requires a BIT of thought as to what you want to attack, or defend for that matter. A background sure would be nice, so you can see what direction you're moving in. Also, the game lags badly on my computer. Not that I have a great computer, but maybe some settings would be nice.
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This game brings a whole new take onto games like this. The only thing I can find to complain about is how EASY it is to hit A when you mean to hit S. I think you need to put block pick up on the down arrow key, and jump on the up arrow key. This means the right hand is all for navigation, the all the left hand does is switch dimensions.
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The sheer number of negative status ailments can be VERY annoying and impossible to maneuver through. it just kills the game for me.
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The main thing that needs to be worked on is the horrible death penalty. You loose your powered up shooting ability when you die, then are thrown back into, what can be at times, very tough enemies. Instead of lives, give shield charges, then lose a charge when you get hit. The charge can explode, killing nearby enemies and give you a second of invincibility to move around to a safe location.
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I think it is a little short, but I actually decided to go for all the bottle caps and stars the next day so it has a little replay value. This game screams for a level editor.
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The best part is giving the trail the ball followed. Great idea.
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